![]() ![]() Tie it in with, say the library, it could be fantastic.Įdit: Michael - "WebGL is disabled in the WebKit engine that is included with MoI, because of the added size." - My Moment of Inspiration has faded. It would be great to have a 3D rendering node in the node editor, but it is well beyond my skill set to even consider the challenge. That is why I think it was removed because of increased complexity involved with WebGL drivers. * bgcanvas if the background canvas is dirty (the one containing the wires) And although NodeBox lacks Processing’s vibrant community of developers and rich ecosystem (including geomerative and toxiclibs ), NodeBox comes with a lot built-in ( flocking, particle systems, graphs ), plus easy access to all the goodies you could ever want in Python. Your code, tasks, tests, previews and everything else lives inside that environment, and everyone accessing it will get the exact same experience, with no setup needed. NodeBox lets you code in Python instead of Java. ![]() * marks as dirty the canvas, this way it will be rendered again CodeSandbox GitHub App One of the most valuable benefits of cloud development environments is that you can run an entire project behind a URL. this.bgctx = enableWebGLCanvas( this.bgcanvas ) this.gl = this.ctx = enableWebGLCanvas(this.canvas) if (typeof(enableWebGLCanvas) = undefined) throw("webglCanvas.js must be included to use this feature") if (typeof(GL) = undefined) throw("litegl.js must be included to use a WebGL canvas") this is useful if you plant to render 3D objects inside your nodes this file allows to render the canvas using WebGL instead of Canvas2D ![]() Having looked again at I wonder if there could be something akin to its "Visualization" node, in which an algorithm could be run (evolve) and halted at a point of the users choosing, and this node linked to your "ImgSampler" node, to be output as a heightmap?Īnyway, I may be revealing my lack of knowledge here, but is this something that would even be possible someway down the track? It allows you to run Sandpack in plain JavaScript, or create your own wrapper for Vue, Svelte, or any other library. The problem being that these algorithms generally deal with pixel manipulation rather than points in space connected by lines. This library is an interface used to communicate with the CodeSandbox bundler. These morphogenic (Evo-Devo) styles of motifs are defining characteristic of our contemporary visual culture in much the same way as Mondrian's primary coloured compositions were to International style I modernism. I raised this some time ago regarding groups ( ) but also UI controls on the node themselves could be a game-changer.Īlso, I have been thinking for awhile about how Growth algorithms such as reaction-diffusion may be implemented in NE. There are a number of other advancements to litegraph that could be useful inclusions to NE. Would there be any implication for modelling? WebGL would be nice to have in the Node Editor."Īre you talking about incorporating materials and light effects into NE. "It has many more features that Max Smirnov removed for compatibility with MoI. ![]()
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